Source: https://shadowfrag.com/game/

# Built around movement.

Chain leaps, [double-jumps](https://shadowfrag.com/glossary/#term-air-step), [chi-jumps](https://shadowfrag.com/glossary/#term-chi-jump) and [shadow warps](https://shadowfrag.com/glossary/#term-shadow-warp) through close firefights and large conquest battles. Practice those same skills in [Precision Dojo](https://shadowfrag.com/glossary/#term-precision-dojo) and the story tutorial.

[Learn to move](https://shadowfrag.com/game/#movement) [Watch the guided tour](https://shadowfrag.com/blog/guided-tour/#watch)

[Gold ninja holding a shuriken](https://shadowfrag.com/game/weapons/stars-1536.webp)

## A route is _only a suggestion._

Chain leaps, [chi-jumps](https://shadowfrag.com/glossary/#term-chi-jump) and [shadow warps](https://shadowfrag.com/glossary/#term-shadow-warp). Practice the transitions; the landing is the beginning of the next move.

### Take the leap.

Commit to a direction. Leap forward, land quickly and carry momentum into your next jump. Sideways and backward hops trade distance for control.

Directional jump · SPACE

![Ninja demonstrating directional jump using SHADOWFRAG's movement physics](https://shadowfrag.com/game/movement/jump-poster.webp)

**About this capture**

Actual game model, animation, VFX and movement physics. Isolated stage; camera follows travel. Played at 72% speed for clarity. [Download transparent animated PNG](https://shadowfrag.com/game/movement/jump.png).

### Rewrite your route.

One more step when the ground is gone. Redirect in the air with a small boost, a directional flip and a cloud of dust beneath your feet.

Double-jump · SPACE IN THE AIR

![Ninja demonstrating double-jump using SHADOWFRAG's movement physics](https://shadowfrag.com/game/movement/double-jump-poster.webp)

**About this capture**

Actual game model, animation, VFX and movement physics. Isolated stage; camera follows travel. Played at 72% speed for clarity. [Download transparent animated PNG](https://shadowfrag.com/game/movement/double-jump.png).

### Point. Launch.

Aim where you want to go. A shallow angle carries you across a gap; aim higher to take a new level. Time the landing and chain into a momentum-preserving hop.

Chi-jump · LEFT SHIFT

![Ninja demonstrating chi-jump using SHADOWFRAG's movement physics](https://shadowfrag.com/game/movement/chi-jump-poster.webp)

**About this capture**

Actual game model, animation, VFX and movement physics. Isolated stage; camera follows travel. Played at 72% speed for clarity. [Download transparent animated PNG](https://shadowfrag.com/game/movement/chi-jump.png).

### Leave them guessing.

Throw a smoke bomb forward and warp to its destination. Smoke marks both ends of the move. Arrive near a wall to refresh chi and keep the chain going.

Shadow warp · Q

![Ninja demonstrating shadow warp using SHADOWFRAG's movement physics](https://shadowfrag.com/game/movement/shadow-warp-poster.webp)

**About this capture**

Actual game model, animation, VFX and movement physics. Isolated stage; camera follows travel. Played at 72% speed for clarity. [Download transparent animated PNG](https://shadowfrag.com/game/movement/shadow-warp.png).

Engine-rendered demonstrations · slowed for clarity · controls are rebindable

## Build the fight.

Pick an objective, then decide what belongs on the battlefield. The current [server limit](https://shadowfrag.com/glossary/#term-player-cap) is 64 total seats, including [bots](https://shadowfrag.com/glossary/#term-bot).

[Rivergate settlement beneath the mountains in Shogun Highlands](https://ds9.dynostatic.com/media.php?id=01M5TFSPM9KJWX3NTSMEVVDE8F&revision=1)

### Shogun

Jade and Crimson fight over six [settlements](https://shadowfrag.com/glossary/#term-settlement) and twelve [outposts](https://shadowfrag.com/glossary/#term-outpost) across [Shogun Highlands](https://shadowfrag.com/glossary/#term-shogun-highlands). Secure [supply](https://shadowfrag.com/glossary/#term-supply), earn gold, buy equipment and drain the other team’s [tickets](https://shadowfrag.com/glossary/#term-tickets).

[Read the guide](https://shadowfrag.com/blog/shogun-conquest/)

[Airborne aim practice in the native Precision Dojo client](https://ds9.dynostatic.com/media.php?id=01M5TFSS2KW9ZPH1ZZDVQH9FZE&revision=1)

### Precision Dojo

Offline aim training with fourteen forms. Practise tracking, target switching and airborne shots using the real [railgun](https://shadowfrag.com/glossary/#term-railgun), bow, stars and ninja movement.

[Read the guide](https://shadowfrag.com/blog/precision-dojo/)

[Four SHADOWFRAG ninjas fighting in an industrial yard at sunset](https://ds9.dynostatic.com/media.php?id=01M5RNCG07M8CB0AQRSS40BAZQ&revision=1)

### Deathmatch

Every ninja for themselves, two teams or a [duel](https://shadowfrag.com/glossary/#term-duel). Choose the [weapon pool](https://shadowfrag.com/glossary/#term-loadout) and [shield](https://shadowfrag.com/glossary/#term-shield) rules for the match.

[Seven red and blue SHADOWFRAG ninjas fighting over a blue flag beside a ship on a tropical shore](https://ds9.dynostatic.com/media.php?id=01M5RNC786ESVMZWKKWCH1D2X3&revision=1)

### Capture the Flag

Take the enemy flag and bring it home. Your movement abilities stay with you, so every return is a route-finding problem.

[Four SHADOWFRAG ninjas competing for a glowing scroll on temple steps at dusk](https://ds9.dynostatic.com/media.php?id=01M5RNCHESDGF4EXTQRDDBT1SH&revision=1)

### Last Ninja / Scroll

Glide into the map, retrieve the scroll and hold it for a minute. A beam from the heavens advertises the carrier’s position.

[Two green SHADOWFRAG ninjas planting a device at Site A beside a fallen purple ninja](https://ds9.dynostatic.com/media.php?id=01M5RNCGQ0RJF68P9BZ85JPHH0&revision=1)

### Demolition

Fight around two sites. Plant, defend or defuse. Foundry and Sanctuary offer different scales for coordinated teams.

### Shield policy

Standard matches offer unprotected play, spawn [shields](https://shadowfrag.com/glossary/#term-shield) or [shields](https://shadowfrag.com/glossary/#term-shield) restored by kills. [Armor](https://shadowfrag.com/glossary/#term-armor) adds another layer. [Shogun](https://shadowfrag.com/glossary/#term-shogun) uses its own [shield](https://shadowfrag.com/glossary/#term-shield) and equipment rules.

### Equipment access

Choose [weapon pools](https://shadowfrag.com/glossary/#term-loadout) and shadow access for standard matches. [Shogun](https://shadowfrag.com/glossary/#term-shogun) uses gold purchases and life-based equipment instead of the standard pool.

### Learn through a mission

[The Crimson Path](https://shadowfrag.com/glossary/#term-the-crimson-path) story tutorial introduces movement, weapons, buying equipment and linked captures through a playable mission.

[Explore the tutorial](https://shadowfrag.com/blog/the-crimson-path/)

## Your hands. _Your settings._

[Raw mouse input](https://shadowfrag.com/glossary/#term-raw-mouse-input), configurable acceleration and numeric entry throughout. Enter measured DPI, tune cm/360 and give each weapon its own [FOV](https://shadowfrag.com/glossary/#term-field-of-view) and sensitivity.

Priority binds let one key select the best available weapon in your chosen order. Crosshair shape, rotation, color and opacity are yours to tune.

W

ASD

SHIFTSPACEQ

Move · [chi-jump](https://shadowfrag.com/glossary/#term-chi-jump) · leap · [shadow warp](https://shadowfrag.com/glossary/#term-shadow-warp). Every binding can be changed.

[Netcode research](https://shadowfrag.com/netcode/)[The arsenal](https://shadowfrag.com/arsenal/)[All 21 maps](https://shadowfrag.com/maps/)

## The build today

SHADOWFRAG is a [Movement FPS](https://shadowfrag.com/glossary/#term-movement-fps) for Windows and Linux. The development build includes **21 multiplayer maps**, [Shogun conquest](https://shadowfrag.com/glossary/#term-shogun), deathmatch, [Capture the Flag](https://shadowfrag.com/glossary/#term-capture-the-flag), [Last Ninja / Scroll](https://shadowfrag.com/glossary/#term-last-ninja-scroll) and [Demolition](https://shadowfrag.com/glossary/#term-demolition). Local practice, adjustable [bots](https://shadowfrag.com/glossary/#term-bot), private hosting, direct-connect multiplayer, chat and [Map Studio](https://shadowfrag.com/glossary/#term-map-studio) are available. Multiplayer matches have a **[64-player limit](https://shadowfrag.com/glossary/#term-player-cap), including [bots](https://shadowfrag.com/glossary/#term-bot)**.

**[Precision Dojo](https://shadowfrag.com/glossary/#term-precision-dojo)** is separate offline aim training with fourteen forms, real ninja movement and the game’s rail, bow and star handling. The story tutorial introduces movement, weapons, buying equipment and capturing linked objectives through a playable mission. Neither training space counts toward the multiplayer map roster.

## Shogun and the Highlands

Jade and Crimson contest six [settlements](https://shadowfrag.com/glossary/#term-settlement) and twelve supporting [outposts](https://shadowfrag.com/glossary/#term-outpost) across [Shogun Highlands](https://shadowfrag.com/glossary/#term-shogun-highlands). Secure both [outposts](https://shadowfrag.com/glossary/#term-outpost) to unlock a [settlement](https://shadowfrag.com/glossary/#term-settlement) attack; holding more [settlements](https://shadowfrag.com/glossary/#term-settlement) drains enemy [tickets](https://shadowfrag.com/glossary/#term-tickets). Earn gold, buy weapons and mobility, and choose when to hold a position or reinforce another fight. [Railguns](https://shadowfrag.com/glossary/#term-railgun) are excluded from [Shogun](https://shadowfrag.com/glossary/#term-shogun)’s equipment pool.

The [Highlands](https://shadowfrag.com/glossary/#term-shogun-highlands) span 3,000 × 2,520 [world units](https://shadowfrag.com/glossary/#term-world-unit). Walking routes and bridges connect the districts; exposed [skyways](https://shadowfrag.com/glossary/#term-skyway) carry ninjas above the mountains into steerable descents. [Read the Shogun guide](https://shadowfrag.com/blog/shogun-conquest/).

## An engine built around response

SHADOWFRAG uses a native C++20 / SDL3 / [Vulkan](https://shadowfrag.com/glossary/#term-vulkan) engine. Input, [client prediction](https://shadowfrag.com/glossary/#term-client-prediction) and network result processing run independently of rendering. Movement and combat use a [128 Hz simulation](https://shadowfrag.com/glossary/#term-tick-rate). A compatible [Vulkan](https://shadowfrag.com/glossary/#term-vulkan) driver is required; final hardware requirements follow [release qualification](https://shadowfrag.com/glossary/#term-qualification).

## Replays and competitive review

Record gameplay as state instead of encoded video. The [native demo](https://shadowfrag.com/glossary/#term-native-demo) browser supports seeking, player follow and free camera. [Competitive recording](https://shadowfrag.com/glossary/#term-native-demo) combines [authoritative server evidence](https://shadowfrag.com/glossary/#term-demo-tracks) with collected [client tracks](https://shadowfrag.com/glossary/#term-demo-tracks) for referee review. It is an evidence system, not a guarantee against cheating. [Read about demos](https://shadowfrag.com/blog/demos-for-players-and-referees/).

## What comes next

The game is in active development. Steam integration, broader Internet testing and [release qualification](https://shadowfrag.com/glossary/#term-qualification) remain separate milestones. A public release date has not been announced.

SHADOWFRAG is opening by invitation. [Request an invite code](https://shadowfrag.com/newsletter/) and receive development updates. Anyone can request access; [Shadow Council](https://shadowfrag.com/shadow-council/) contributors receive priority when invitations begin. Codes will be issued in a future round.
