Source: https://shadowfrag.com/maps/

![Dojo’s tatami court and covered galleries in the game engine](https://shadowfrag.com/game/maps/cloud-dojo-1920.webp)

# 21 maps.

From Dojo’s close quarters to [Shogun Highlands](https://shadowfrag.com/glossary/#term-shogun-highlands)’ forests, villages and mountain crossings. Twenty-one multiplayer maps, built for different kinds of fight.

[Explore all 21](https://shadowfrag.com/maps/#atlas)

**All 21 maps are playable in the development build.** Every image below is a fresh engine render. Scene and overview views show the actual geometry.

Map scale is independent of server capacity. The current limit is **64 players, including [bots](https://shadowfrag.com/glossary/#term-bot)**; smaller arenas suit smaller matches.

[Windwalk, rendered in the game engine](https://shadowfrag.com/game/maps/windwalk-1920.webp)

## Windwalk

Live map

A compact asymmetric atrium with overlapping balconies, a central pillar and three height levels.

Atrium / [Duel](https://shadowfrag.com/glossary/#term-duel)

[Cloudbreak, rendered in the game engine](https://shadowfrag.com/game/maps/cloudbreak-1920.webp)

## Cloudbreak

Live map

Hovering temple ships face an open center. Curved flanks offer a different approach.

Sky ships / Open routes

[Sanctuary, rendered in the game engine](https://shadowfrag.com/game/maps/sanctuary-1920.webp)

## Sanctuary

Live map

A temple layout with two [demolition](https://shadowfrag.com/glossary/#term-demolition) sites and short rotations between the three approaches.

Temple / [Demolition](https://shadowfrag.com/glossary/#term-demolition)

[Moonspire, rendered in the game engine](https://shadowfrag.com/game/maps/moonspire-1920.webp)

## Moonspire

Live map

Opposing sky pagodas, a raised central ridge and exposed side routes. Take the shrines to a new angle.

Sky pagodas / Verticality

[Sandgate, rendered in the game engine](https://shadowfrag.com/game/maps/sandgate-1920.webp)

## Sandgate

Live map

Desert lanes, mid doors, a raised catwalk and tunnels. Multiple approaches reward a well-timed rotation.

Desert / Crossing lanes

[Dojo, rendered in the game engine](https://shadowfrag.com/game/maps/cloud-dojo-1920.webp)

## Dojo

Live map

A compact tatami hall with training dummies, shoji screens, a skylight and garden loops.

Temple / Close quarters

[Sky Temples, rendered in the game engine](https://shadowfrag.com/game/maps/sky-temples-1920.webp)

## Sky Temples

Live map

Five floating platforms, seven launch pads and narrow exposed ramps. The void makes every landing matter.

Floating islands / Verticality

[Sun Aqueduct, rendered in the game engine](https://shadowfrag.com/game/maps/sun-aqueduct-1920.webp)

## Sun Aqueduct

Live map

Villas and raised flags overlook a valley crossed by a connected aqueduct.

Valley / Flag routes

[Firefly Village, rendered in the game engine](https://shadowfrag.com/game/maps/firefly-village-1920.webp)

## Firefly Village

Live map

Two houses, balconies, gardens and offset festival wagons. Close approaches meet open crossfire.

Village / Close quarters

[Lantern Yard, rendered in the game engine](https://shadowfrag.com/game/maps/lantern-yard-1920.webp)

## Lantern Yard

Live map

An enlarged practice courtyard, shrines and covered side routes. Six [traversal pads](https://shadowfrag.com/glossary/#term-traversal-aid) keep the lines moving.

Courtyard / Training

[Ironworks, rendered in the game engine](https://shadowfrag.com/game/maps/ironworks-1920.webp)

## Ironworks

Live map

Industrial lanes, furnace blocks and an overhead gantry. Cross the bridges or thread the through routes.

Industrial / Team play

[Twin Castles, rendered in the game engine](https://shadowfrag.com/game/maps/twin-castles-1920.webp)

## Twin Castles

Live map

Opposing castles across a forest of rolling hills, a treehouse, waterfall tunnel and ruined columns.

Forest / Flag routes

[Ninja World, rendered in the game engine](https://shadowfrag.com/game/maps/ninja-world-1920.webp)

## Ninja World

Live map

Four cover islands and intersecting lanes, expanded with galleries, upper routes and perimeter flanks.

Crossing lanes / Verticality

[Foundry, rendered in the game engine](https://shadowfrag.com/game/maps/foundry-1920.webp)

## Foundry

Live map

Two [demolition](https://shadowfrag.com/glossary/#term-demolition) sites, three approaches and a cross-rotation route through an industrial complex.

Industrial / [Demolition](https://shadowfrag.com/glossary/#term-demolition)

[Fallen City, rendered in the game engine](https://shadowfrag.com/game/maps/fallen-city-1920.webp)

## Fallen City

Live map

An abandoned district and countryside, broken rooftops, orchards and movement routes for glider insertion.

City / [Last Ninja](https://shadowfrag.com/glossary/#term-last-ninja-scroll)

[Jade Deck, rendered in the game engine](https://shadowfrag.com/game/maps/jade-deck-1920.webp)

## Jade Deck

Live map

Three refinery levels surround a cooling basin. Galleries, a service hall and cross bridge connect the fight.

Refinery / Close quarters

[Redstone Gulch, rendered in the game engine](https://shadowfrag.com/game/maps/redstone-gulch-1920.webp)

## Redstone Gulch

Live map

Opposing canyon bunkers, rolling hills, a sheltered cave flank and an exposed ridge.

Canyon / Flag routes

[Twin Keeps, rendered in the game engine](https://shadowfrag.com/game/maps/twin-keeps-1920.webp)

## Twin Keeps

Live map

Battlements and flag vaults linked by a covered bridge, with lower canals offering another way across.

Fortress / Flag routes

[Tidebreak, rendered in the game engine](https://shadowfrag.com/game/maps/tidebreak-1920.webp)

## Tidebreak

Live map

A beach approach climbs through a breached sea wall, bunkers and an inner fortress.

Coast / Layered routes

[Stormdance, rendered in the game engine](https://shadowfrag.com/game/maps/stormdance-1920.webp)

## Stormdance

Live map

Uplands and a ravine bridge connect separate flag towers, with traversal cables across the landscape.

Uplands / Flag routes

[Shogun Highlands, rendered in the game engine](https://shadowfrag.com/game/maps/shogun-highlands-1920.webp)

## Shogun Highlands

Live map

A 3,000 × 2,520 [world-unit](https://shadowfrag.com/glossary/#term-world-unit) battlefield with six [settlements](https://shadowfrag.com/glossary/#term-settlement), twelve [outposts](https://shadowfrag.com/glossary/#term-outpost), forests, villages, river bridges and high [skyway](https://shadowfrag.com/glossary/#term-skyway) crossings.

[Highlands](https://shadowfrag.com/glossary/#term-shogun-highlands) / Conquest

Captured October 2026 · Current [Vulkan](https://shadowfrag.com/glossary/#term-vulkan) renderer · Original game geometry · Development build
